Hair created entirely from scratch using Zbrush Fibermesh applied to hair cards with xNormal. Hair material is based on that used in Epic's Paragon hair material which was transcribed into a material compatible with Unreal Engine 4.15. Nvidia APEX physics allows each card to simulate independently in this experimental, yet popular hairstyle which was featured in Funcom promotions and displayed across social media.
Players access the hair through character customization. Currently female only.
Hair as seen in game
Water physics for the hair requires additional programming and trickery to work around APEX's limitations.
Hair card profiles.